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FPS Mouse Sensitivity Converter — CS2, Valorant, Apex

Convert FPS mouse sensitivity between CS2, Valorant, Apex, Overwatch, Delta Force and more. Match cm/360 and eDPI across different DPI values.

Updated 2026-08-26

Related Tools

Features

  • Convert FPS mouse sensitivity across 36 titles: CS2, CS:GO, Valorant, Apex Legends, Overwatch, Rainbow Six Siege, Call of Duty: Warzone, Black Ops 6, Black Ops 7, Modern Warfare III, Delta Force, Arena Breakout: Infinite, Escape from Tarkov, Battlefield 6, 2042, V, 1 and 4, PUBG, Fortnite, Destiny 2, Deadlock, ARC Raiders, Hunt: Showdown 1896, Marathon, The Finals, Marvel Rivals, FragPunk, HELLDIVERS 2, Team Fortress 2, Quake Champions, Aimlabs, Cyberpunk 2077, DOOM: The Dark Ages, Fallout 4 and Minecraft.
  • cm/360 matching keeps your physical mouse travel identical in both games, so flicks, tracking and 180-degree turns land the same distance.
  • Non-linear slider games handled natively: PUBG's logarithmic scale and the Battlefield power curves are modeled directly, so you enter the slider value you see in the settings screen.
  • Independent source and target DPI fields support mouse upgrades: keep your exact feel when moving from 400 to 800 DPI or any other combination.
  • Results update live as you type, with no calculate button to press and no page reloads.
  • eDPI (sensitivity x DPI) is shown for both setups so you can compare setups against pro player configs.
  • Engine-constant accuracy where it exists: Source m_yaw 0.022, Valorant 0.07, Overwatch 0.0066, each labeled with a confidence badge so calibrated titles are never presented as official values.
  • Special sensitivity scales handled natively: Rainbow Six Siege slider values (default 50) and Fortnite X-axis percentages are converted without manual pre-math.
  • One-click presets for the most requested pairs, including CS2 to Valorant, Valorant to CS2, Overwatch to Marvel Rivals, Battlefield 6 to CS2, Apex to Delta Force and Valorant to Aimlabs.
  • Swap button reverses conversion direction instantly, carrying the converted value back into the input so round trips stay consistent.
  • Copy button places the converted sensitivity on your clipboard ready to paste into the target game's settings screen.
  • Everything runs locally in your browser: no account, no upload, no waiting.

How to Use

  1. 1Pick your current game from the source dropdown on the left.
  2. 2Enter your in-game sensitivity exactly as shown in that game's settings screen, including decimals.
  3. 3Type in your mouse DPI. If you are not sure, run our mouse-dpi-test first to measure it.
  4. 4Pick the game you are switching to from the target dropdown on the right.
  5. 5Keep Same DPI enabled if your DPI stays unchanged; turn it off only when switching mice or DPI stages.
  6. 6Read the large converted number and enter it into the target game's mouse settings.
  7. 7Use a preset chip such as CS2 to Valorant to load a popular pair with one click.
  8. 8Press the swap button to reverse the direction when you move back to your old game.
  9. 9Verify in game: your cm/360 value shown under both sides should match, which means one full arm sweep turns you the same amount in both titles.

Frequently Asked Questions

How do I convert CS2 sensitivity to Valorant?

Multiply your CS2 sensitivity by 0.314 at the same DPI to get the Valorant equivalent, because Valorant rotates 0.07 degrees per count against Source's 0.022. For example, 2.00 in CS2 becomes about 0.63 in Valorant at 800 DPI, and both give a 25.98 cm/360. The converter above does this math for any pair of games and DPI combination.

How does the PUBG sensitivity slider work?

PUBG's slider is logarithmic: every 50 slider points multiply your true sensitivity by 10, so 50 is not twice as fast as 25 but about 3.16 times faster. At the default slider 50 with 800 DPI you get a 22.9 cm/360, and the community-recommended slider range of 23 to 53 at 800 DPI spans roughly 18 to 50 cm/360. This converter models the curve directly, so you enter the slider value exactly as shown in game.

Why does Battlefield need a different conversion formula?

Battlefield sliders do not scale linearly: each step changes your rotation speed slightly less than the last, following a power curve. Battlefield 1, 4 and V share one curve, while Battlefield 2042 and 6 each use their own; all were measured against a reference converter at default FOV. Because Frostbite also ties sensitivity to your field of view, conversions assume the default FOV; if you raise your FOV well above default, expect the real feel to run slightly faster than the converted number.

Why does my aim feel different even though the numbers match?

Three factors change feel beyond hipfire sensitivity: field of view differs between games, ADS or scope sensitivities are separate settings not covered by hipfire matching, and monitor-distance effects shift when FOV changes. If everything matches but flicks still feel off, check the target game's FOV setting first, then its ADS multiplier.

What is cm/360 and why does it matter?

cm/360 is the physical distance you must move your mouse sideways for your view to turn a full 360 degrees; most FPS players sit between 20 and 50 cm/360. It is the only measurement that means the same thing in every game, which is why converters match it instead of raw numbers. A lower cm/360 means faster turns, a higher value means more precision per movement.

What is eDPI?

eDPI is your in-game sensitivity multiplied by your mouse DPI, giving one number to compare setups within the same game: 0.4 sensitivity at 1600 DPI equals 640 eDPI. It is not comparable across different games because each engine rotates a different angle per count, so use cm/360 for cross-game comparisons instead.

Does changing DPI change my cm/360?

Yes, doubling your DPI halves the cm/360 unless you divide your in-game sensitivity by the same factor. To keep the same feel after moving from 400 to 800 DPI, halve the sensitivity; the converter handles this automatically through the two DPI fields, keeping counts-per-360 identical.

Is Marvel Rivals sensitivity the same as Overwatch?

Yes for hipfire: Marvel Rivals uses the same 0.0066 degrees-per-count scale as Overwatch (the game formerly branded Overwatch 2), so the same numeric sensitivity produces the same rotation speed in both games. Community measurements confirmed this after launch, which is why Marvel Rivals carries a community-verified badge rather than an official-engine badge.

How do I convert my sensitivity to Delta Force?

Divide your CS2 sensitivity by 2.2 at the same DPI: 2.00 in CS2 becomes about 4.4 in Delta Force, both a 25.98 cm/360, because Delta Force rotates 0.01 degrees per count on its 0.1-6 slider. Calibration was done in 360-distance mode; the game's monitor-distance coefficient setting only affects ADS scaling, not hipfire.

Is Deadlock sensitivity the same as CS2?

No: Deadlock rotates 0.044 degrees per count, exactly twice CS2's 0.022, so copying your CS2 number into Deadlock makes your view turn twice as far. Halve your CS2 sensitivity for Deadlock at the same DPI; for example 2.00 in CS2 matches 1.00 in Deadlock, both a 25.98 cm/360. The constant was calibrated against a reference converter since Valve has not published it.

Is Destiny 2 the same scale as Call of Duty?

Yes for hipfire: Destiny 2 measures 0.0066 degrees per count on its 1-100 slider, the same rotation rate as Warzone, Black Ops 6 and Modern Warfare III at equal values. Calibration was done at the default 85 FOV; Destiny ties aim to field of view, so higher FOV settings play slightly faster than the converted number.

Is The Finals sensitivity the same as Apex Legends and CS2?

Yes: The Finals uses a 0.022 degrees-per-count scale identical to Apex Legends and CS2, so you can copy your sensitivity across these three titles directly at equal DPI. This was measured by the community at release since Embark does not publish the constant.

Are Black Ops 6 and Modern Warfare III the same scale as Warzone?

Yes: Black Ops 6, Modern Warfare III and Warzone all use the 0.0066 degrees-per-count scale, so the same number plays identically across current Call of Duty titles at equal DPI. The converter lists them separately only because players search each title by name.

Does this work for controller sensitivity?

No, this converter covers mouse input only. Controller aim uses response curves and per-game deadzone handling instead of a fixed degrees-per-count constant, so there is no physically equivalent conversion between controller schemes the way there is for mice.

Does converting also match my ADS and scope sensitivity?

No, this tool matches hipfire sensitivity, which is what most players mean by a sensitivity conversion. Zoom multipliers work differently in every title and some games lock them entirely; after converting, adjust the target game's ADS or scope multiplier separately if you rely on scoped weapons.

Why does Fortnite show percentages instead of regular numbers?

Fortnite exposes its X-axis sensitivity as a percentage slider from 0 to 100 rather than a plain multiplier, so this converter uses the same unit: enter 8 for the 8% slider position. Internally 100% corresponds to 0.5555 degrees per count, measured against the reference values used by the KovaaK Sensitivity Matcher project.

Why isn't GTA V or Borderlands supported?

GTA V and the Borderlands series keep their hipfire sensitivity math behind a paywall on the main reference converter, and no other public source can be cross-checked, so converting them would mean guessing rather than measuring. The list only adds games once their input scale is verified; these titles are revisited whenever reliable data becomes available.

How do I fill in the Tarkov sensitivity?

Escape from Tarkov splits sensitivity across two fields: Total Change Turning Speed (0-99 slider) and Mouse Sensitivity (0.1-5). Multiply them to get the effective sensitivity and enter that number here. For example: Total 50% with Mouse Sensitivity 0.7 means enter 35. The conversion uses 0.125 degrees-per-count calibrated against the Aiming.Pro reference.

How accurate are these conversions?

Conversions between engine-constant games are exact arithmetic, limited only by the decimals you enter: CS2 to Valorant at the same DPI is precise to four decimals. Calibrated titles carry a community-verified badge instead: PUBG fits its reference curve within 0.1%, the shared Battlefield 1/4/V curve within 0.7%, Battlefield 6 within 0.4%, Battlefield 2042 within about 1%, Hunt: Showdown and HELLDIVERS 2 verified linear within 0.1%, and Minecraft's slider curve fits a cubic model within 1.7%; each result card shows which badge applies.